SORRY, SORRY, SORRY
“Ultimate Chicken Horse but you have a cloning time machine”
Inspired by Ultimate Chicken Horse, Quantum League, Celeste, and Give Up
I sought to make a strategic game about adapting with an evolving game state, and exploiting your past self.

A game made for the game jam: “GDA Fall Festival Jam.” SORRY, SORRY, SORRY is a competitive 2D platformer where you build the level as you play, placing them to either hinder your opponent or secure your victory. Be careful! There seems to be an engine bug where your past lives also want in on the action…
Contributions
- Vision Holder / Game Lead for the project
- Programmed a movement recording system for the players’ previous rounds
- Developed a clone playback system so that players could see and interact with their past lives
- Designed and implemented all in-game items
- Implemented rigorous, iterative playtesting experiments to properly balance the game by listening to player feedback
- Collaborated closely with a 2D artist and a composer to scope out, plan, and ultimately ship the game game
Placements
wasn’t a ranked jam :(