Crowd Surfers
“unserious top-down speedrunner”
Inspired by Jet Set Radio, Lethal League, Neon White, and Speedrunners
I strive to be a productive programming producer, making sure programmers communicated with each other to support cross developmental production in a timely manner.

A game made by the Game Design and Art Collaboration at UCSC. Crowd Surfers is a dynamic momentum-based top-down speedrunner. A young pizza delivery guy with bills to pay must dash, stomp, and glide over obstacles in order to deliver pizza on time!
Contributions
- Managed 50+ contributors through the production of the game
- Maintained Github Project by delegating tasks every sprint
- Engaged in a SCRUM based sprint system and worked closely with other producers to maintain course throughout production
- Designed basic system architecture for early production, later delegating tasks and overseeing iterations
- Communicated with other departments, such as sound, art, and design, to relay pain points in production and delegate tool development tasks for smoother production